It’s tempting to increase the gravity to speed things up, but this will only make the simulation less realistic.Ĭhanging the scale of your project is very challenging: you may have to re-import sprites, models and to manually re-adjust the position of all the objects in your levels. If the scale of your models is not right, you may experience strange behaviours such as objects falling too slowly. Whether you’re using Box2D or NVIDIA® PhysX®, size does matter for Unity. If it’s a car, it should be approximately 2 meters if it’s a building, it should be 20 a spaceship is 200, and so on. The size of an object is measured in meters when you import it, you should be sure its size is comparable to what it represents. If you’re planning to use Unity2D or Unit圓D physics, it’s very important to get the scale of your project right. This post will show some of the most typical mistakes developers make when approaching Unity for the first time. It’s important to understand how Unity works, so that its limitations can actually become a guided path. Features which should be trivial can be incredibly challenging if you’re trying to fight against Unity’s logic and workflow.
By simplifying some aspects of game development, it has imposed its own way of doings things. Its gentle learning curve has been both Unity’s greatest feature and downfall. Whether you like it or not, it is becoming one of the de-facto tools used by independent developers.
It is undeniable that Unity has made game development accessible to many people.